Pirate Apes

The Registry

Every Pirate Ape and the Sea Mutant it becomes — including the 3,000-odd mutations that have not happened yet.

Type a number from 1 to 5,700 — or take a random one that has never been mutated. Both halves load together, and the pair below is a wipe: drag across the artwork to turn the Ape into the Mutant.

What is left

One cell per Pirate Ape, #1 top-left to #5,700 bottom-right. Point at any of them for its number; click to load it above. Bear in mind what the tiles say: far more Apes are un-mutated than there is Rum left to mutate them with.

mutations still possible One Rum token is burnt per mutation, and no more Rum can ever be minted — so this, not the number of spare Apes, is what caps the Sea Mutants.
Apes never mutated Free to mutate — if you can get hold of a Rum token for it.
Sea Mutants minted Every one of them cost a Rum token that no longer exists.
most that can ever exist
76% of every mutation the rum ever allowed 2,498 of 3,286
44% of the whole fleet of 5,700 Pirate Apes 2,498 of 5,700

Both are true, and they are not in conflict — they count against different totals. Mutation burns rum, and rum ran out long before the apes did: only 3,286 apes could ever be mutated at all, so 2,414 of the fleet will stay un-mutated whatever happens. Against the rum we are 76% of the way through; against the fleet, 44%. 788 mutations remain.

Holding a Pirate Ape is not enough to mutate it. Mutation burns one Rum Club token from the same wallet — a Rum Tankard, a Rum Bottle or a Toxic Tankard. Rum minting closed in 2022 and cannot be reopened, so the Rum still sitting in wallets today is the entire remaining supply of Sea Mutants. Most of the un-mutated Apes below will never actually be mutated, because there is no Rum left for them.
Portion Left in wallets What it does

Swipe the table sideways to see every column.

Never mutated Already mutated Showing above

Mint counts are read straight from the Sea Mutants contract and the Rum figures from the Rum Club contract, . A mutation costs one Rum token, cannot be undone, and is the only way a Sea Mutant has ever been created. The Tavern is where it happens.

Found one?

Mutating needs the Ape and a Rum Tankard, Rum Bottle or Toxic Tankard in the same wallet. The Tavern checks both, tells you which portions you are holding, shows you the mutant before anything is signed, and does the rest.

Enter the Tavern